Planet Calypso Patch Notes 2016.1.3


2016-04-06

***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***


 

Fixed Issues

  • SGP 2 and SGP 3 objective markers are now working at Fort Medusa Dynamic Event.

  • Dynamic Event Fort Boss’ maturity will now be decided correctly based on how many Reclaimers were killed in the preceding SGP events.

  • Lowered the contribution points requirement in the Dynamic Event.

 

Changes

  • Added Auctioneer NPC at Fort Medusa and Fort Pandora

 

Additional Information

This is the basic Dynamic Event rundown:

  • The Event is divided in four (4) parts, SGP 1-3 and Fort

  • The Robots will attack the first SGP (Shield Generator Platform) in four (4) waves

  • Destroying the required amount of robots within a wave’s time limit will count as a success, spawn a Reclaimer Unit and shortly thereafter start the next wave

  • Failing to destroy the required amount of robots within a wave’s time limit will fail the event part and shortly thereafter start the next event part.

    • Example: failing SGP 1 Wave 2 will fail the SGP 1 Event part and shortly thereafter the SGP 2 Event part will start

  • Succeeding in an Event part (clearing all 4 waves) will provide a variety of temporary buff effects to participants who reach 100% Contribution during the event. Which buff effect one receives is based on the event

  • The end Boss, a Warlock I3-TF, has a dynamic maturity. The more Reclaimers have been killed the higher the Boss’ maturity. The Boss has five (5) maturity levels