
A component manufacturing terminal
Manufacturing is initiated by right clicking on any of the different Manufacturing Terminals and choosing Operate from the interaction menu. In order to manufacture an item you must first have the appropriate Blueprint and required raw materials. The blueprint Item Info Item Info Panel
In Aim Mode, right click any object and choose Item Info
The Item Info panel is available for all items on planet Calypso. It displays all relevant information about an item including its condition, operating parameters, potential skill bonuses and more.
It also provides access to an object's historial market value. Hover the cursor over icons to receive further information.
Basic Blueprints can be bought from Technician NPCs. More advanced Blueprints can be found at the auction. Blueprints must then be stored in special Blueprint Books which are available from the Technician NPC. Blueprints can be stored in Blueprint Books by dragging a blueprint into its appropriate book inside your Inventory Inventory Your Inventory is used to store the different items you need to use during your adventures on Calypso. Your items are automatically sorted into compartments like clothing, armor, weapons etc., which can be viewed by clicking the compartment tabs on the right.
Default Key: I
The icons in the lower right area can be used to organize your Inventory, display only equipped items, view your avatar or place your avatar in camera focus.
The current weight of your Inventory and your PED account balance are also displayed for convenience. Dont forget that the weight of your Inventory will determine how quickly your avatar can move - something to bear in mind when exploring mutant settlements or dark woods - because there will be times when you want to get moving quickly.
Once you have the Blueprint of the item you wish to manufacture you are ready to begin the manufacturing process.
Raw materials can be mined, bought from the auction or shops, or purchased through direct trade with other avatars. Most raw materials will need to be refined in order to be used in the manufacturing process.
Refining
A Refiner tool is used to refine raw materials into useful manufacturing elements, e.g. refining Iron Ore into Iron Ingots. The refiner accepts any number of input materials. When refining, deterioration is calculated on each produced item.
Blueprint Books Blueprint Book Manufacturing Panel
Blueprint books are stored in, and accessed from the Inventory.
Blueprint books must be used to store your blueprints. Different books are available for armor, clothing, furniture etc.
After accessing a manufacturing terminal, you will need to open your blueprint book and double click a blueprint in order to load it into the manufacturing terminal.
Accessed by right clicking a Manufacturing Terminal and choosing Operate from the interaction menu.
The Manufacturing Panel is used to set the parameters of your manufacturing attempt.
Double click a blueprint in your Blueprint Book to load it into the Manufacturing Panel. Drag the necessary raw materials from your inventory into the Manufacturing Panel. Set the Quality, Gender and other parameters. Finally, press manufacture to process your request.
The first page of the Blueprint Book is the index, where you can search for blueprints in the book. You can use the free text search area, level search, or use the scroll bar for a complete overview of your blueprints.
As you collect more blueprints in the book its appearance will be enhanced. A Blueprint Book containing blueprints may not be sold or traded.
Access the Manufacturing Terminal for the item you wish to manufacture by right clicking on it and choosing Operate from the interaction menu. There are different terminals for weapons manufacturing, tool manufacturing, armor manufacturing, tailoring etc. The terminals are located in all the major settlements on Calypso. Manufacturing Panel Inventory Your Inventory is used to store the different items you need to use during your adventures on Calypso. Your items are automatically sorted into compartments like clothing, armor, weapons etc., which can be viewed by clicking the compartment tabs on the right.
Once you have accessed the correct terminal, the Manufacturing Panel
Accessed by right clicking a Manufacturing Terminal and choosing Operate from the interaction menu.
The Manufacturing Panel is used to set the parameters of your manufacturing attempt.
Double click a blueprint in your Blueprint Book to load it into the Manufacturing Panel. Drag the necessary raw materials from your inventory into the Manufacturing Panel. Set the Quality, Gender and other parameters. Finally, press manufacture to process your request.
Default Key: I
The icons in the lower right area can be used to organize your Inventory, display only equipped items, view your avatar or place your avatar in camera focus.
The current weight of your Inventory and your PED account balance are also displayed for convenience. Dont forget that the weight of your Inventory will determine how quickly your avatar can move - something to bear in mind when exploring mutant settlements or dark woods - because there will be times when you want to get moving quickly.
If you have the necessary amount of resources, the text will appear in green. If you do not have enough, the text will be displayed in red. For clothing and armor, select the gender of the item using the male and female radio buttons on the Manufacturing Panel. To manufacture the item, click the Manufacture button. To start over, choose Clear. To cancel, choose Exit.
On the bottom-left side of the Manufacturing Panel is the success rate indicator. You have the highest rate of success when the bar is full and green. When red, the success rate on the selected item is low, with a scale in between. Higher blueprint Quality Rating and avatar skills will increase the success rate.
The Quantity/Condition slider allows the manufacturer the option of making fewer items with a higher initial condition (which can be important when making 'Limited' items) or a larger number of items with a lower condition.
If you have the correct left-over residue from previous manufacturing attempts you may add it to the input materials section in the Manufacturing Panel. Residue will then be used in any following successful attempts to boost the item condition. Residue materials that are not detailed in the blueprint ingredient list cannot be used. Failure when manufacturing an item will not waste residue. The boosted item condition does not contribute to the value when determining a Hall of Fame entry.
Material Textures
Using Blueprints and special Material Extractors, Material Textures can be manufactured in the Manufacturing Terminals from a range of well known minerals, precious stones, animal skins and more. The Material Textures may then be used to cutomize the textures on customizable items that have (C) after their names.
The Material Textures Blueprint Book is used to store the necessary Blueprints.
Activate a Manufacturing Terminal by right clicking the terminal and choosing Operate from the interaction menu.
Open your Material Textures blueprint book and double click the blueprint of the Material Texture you wish to manufacture.
Add the necessary listed ingredients from your Inventory Inventory Your Inventory is used to store the different items you need to use during your adventures on Calypso. Your items are automatically sorted into compartments like clothing, armor, weapons etc., which can be viewed by clicking the compartment tabs on the right. Manufacturing Panel
Default Key: I
The icons in the lower right area can be used to organize your Inventory, display only equipped items, view your avatar or place your avatar in camera focus.
The current weight of your Inventory and your PED account balance are also displayed for convenience. Dont forget that the weight of your Inventory will determine how quickly your avatar can move - something to bear in mind when exploring mutant settlements or dark woods - because there will be times when you want to get moving quickly.
Accessed by right clicking a Manufacturing Terminal and choosing Operate from the interaction menu.
The Manufacturing Panel is used to set the parameters of your manufacturing attempt.
Double click a blueprint in your Blueprint Book to load it into the Manufacturing Panel. Drag the necessary raw materials from your inventory into the Manufacturing Panel. Set the Quality, Gender and other parameters. Finally, press manufacture to process your request.
Click Manufacture to begin the manufacturing process.
The texturizer tool
To customize an item with your new Material Texture Texturizer Panel Inventory Your Inventory is used to store the different items you need to use during your adventures on Calypso. Your items are automatically sorted into compartments like clothing, armor, weapons etc., which can be viewed by clicking the compartment tabs on the right.
Customizable items can be recognized by having (C) after their title names e.g. Small Table (C).
Equip your Texturizer tool and activate it by pressing the left mouse button. Texturizer tools can be manufactured using blueprints and ingredients, bought from the auction, from colonist shops or through direct trade with another avatar.
The Texturizer Panel
Accessed when Texturizer tool is operated
The Texturizer Panel allows you to customize the texture on objects that are customizable (which have (C) in their title).
Drag an object from your Inventory into the upper right panel. Add the texture to the texture field(s) in the lower area. Adjust the Suturation slider. The succress rate bar indicates how successful your attempt may be based on the amount of materials your have put in, and your skills.
Press Apply to initiate the process.
Add your customizable item to the designated area in the Texturizer Panel.
Before adding new textures to already customized items, you need to remove existing Material Texture(s) from an item. For this you will need to attach a Material Texture Bleacher to your Texturizer tool. Once acquired, simply drag the attachment onto your tool in the Inventory
Default Key: I
The icons in the lower right area can be used to organize your Inventory, display only equipped items, view your avatar or place your avatar in camera focus.
The current weight of your Inventory and your PED account balance are also displayed for convenience. Dont forget that the weight of your Inventory will determine how quickly your avatar can move - something to bear in mind when exploring mutant settlements or dark woods - because there will be times when you want to get moving quickly.
Add your newly manufactured Material Texture to the desired customizable Field on the Texturizer Panel.
Your Success Rate (based on your avatar's skills and the amount of Material Texture added) is displayed below the customizable Field. A full green bar indicates a high Success Rate, while a small red bar indicates a low Success Rate.
You may also adjust the saturation level of your new Material Texture on the item by adjusting the slider below the Success Rate indicator.
Once satisfied press 'Apply' to complete the procedure. The Material Texture resources will be consumed and results will be displayed in a new panel along with any monetary compensation for the amount of resources consumed.

